

This iteration would be titled Homecoming ~Morenatsu Revisited~, and it would be the birth of a completely new Morenatsu. However, as more and more was added to the game, it became obvious that the different assets clashed too much from the original, and it was decided to start the project anew, using only original assets. As time passed, it became clear that new assets would be required, and as such, an artist was brought onboard.

As development continued, another three members were added, and thus, Stormsinger Studios was created. Morenatsu ~Revisited~ released its first demo to mostly positive reviews. This iteration, titled Morenatsu ~Revisited~ sought to bring a completion to the undeveloped routes, and flesh out the existing story. In November 2017, a Tumblr user by the name of DzahnDragon decided to recreate Morenatsu, while making many alterations to the story in an attempt to resolve any plot contrivances of the original game. Homecoming ~Morenatsu Revisited~ (2017 - ) And finally on July 20th in 2015, the development on the game suddenly ceased and the routes of Torahiko, Kyoji and Sotaro was remained undeveloped. Since 2013, the project was actually stopped again. but this was actually the final release. It was Dec 2012 that the route of Juichi and Shin was released, In Sep 2011, the route of Shun and Kouya was released It was Aug 2010 after over two years that they released the route of Tatsuki and Konosuke. Indeed, it was the first half of the 2010s that this game was devoloped and released no matter how early Then it was determined to be released at the end of 2008, however it was postponed again due to the lack of the quality, for detail, the delay of writing of the script and drawing of some graphics. When they released the prototype version in November 2007, they announced they were going to release the complete version in the end of Mar 2008, however it was postponed at 26th Mar 2008. In May 2007 the project was resumed under Penpen (ペンペン), one of the members of the former team, having been writing the scenario of Torahiko, and at the same time, gamma-g quited from the In Dec 2005, gamma-g, the main and the most influencial among the former team became the director.Īnd in Aug 2006 the new staff weblog was re-opened However,Īs a result, he was unable to develop the plan. However, the team was re-organized again due to the trouble and discussion, beginning with the post by 640 on the Paint BBS. In May 2005, after the trouble between the staffs, the team was re-organized. However, it seems that the project hit a snag by the end of 2004 maybe due to the lack of management of 640. Their first aim was the release in Summer 2004, The first member was 640, the director, new, the writer, Kukiwakame (茎わかめ), the programmer, and gamma-g (γ), the designer and illustrator. By 15 June, all design of characters was recruited on the paint BBS at the website. It was warmly accepted by the other users and in the first half of the same year, 640 launched the whole project of Morenatsu. In January 2003 in Kemono-thread for gay (Title: "獣人、獣キャラが好きなゲイ集まれ!") in the board for mature-homosexual (大人の同性愛板 ) of 2ch, the greatest Japanese anonymous BBS, a user 640 who was an amateur musician posted the plan of visual novel, demanding that kind of games.

